SprintRush
Tap to an irregular heartbeat, build combo and Rush, and keep three hearts alive as far as you can go. One tap. One run. Beat your best.

The Science of Sprint
A hyper-casual one-tap rhythm sprint. Tap, rush, survive.
Tap to the Beat
Follow the heartbeat marker into the timing zone. Seeded irregular patterns — never a metronome — score Perfect or Good and grow your combo.
Rush Mode
Land hits to fill the Rush meter. When it maxes out, you get a short speed burst and score x2.
Three Hearts, Endless Distance
A miss costs one heart. Survive until they run out, then chase local records for distance, combo, and score.
Screenshots

VELOCITY
UNLEASHED
Product Roadmap
Q3 2026CURRENT
Core Loop MVP
One-tap rhythm, three hearts, Rush Mode, local records, and the Home → Countdown → Run → Result flow.
Q4 2026
Store-Ready Polish
Production AdMob IDs, public privacy URL, and fuller SFX wired through Settings.
Q1 2027
Mini-Game Collection
Reuse the shared rhythm engine for the next FitSo fitness mini-games, starting with Jump Rope.
What's New
- Endless survival — no run timer; play until your three hearts run out
- Rush Mode: fill the meter for a four-second speed burst and score x2
- Difficulty scales with distance — BPM rises and timing windows tighten
- Seeded irregular heartbeat (not a metronome) with an on-screen pulse marker
- Local records for distance, combo, and score, plus a New Best result screen
- Watch an ad to continue once per run and restore three hearts; interstitial ads on Replay every three runs





